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Improve `avatar` field in LSP-3
Add also game engines. and platform.
"avatar": [ // a 3D file avatar mostly in FBX and/or OBJ format, multiple file formats of an avatar can be added
{
"hashFunction": ['keccak256(json)','md5(bytes)'],
"hash": ['string','string'],
"url": ['string', 'string'],
"fileType": ['manifest','assetbundle'],
"engine": 'unity',
"platform": "unix",
"version": 1.23.1
}
]