Louis Erbkamm

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Thanks a lot everyone, I added those changes - they'll be in the next release!

I'd prefer it to stay formal! :) @theemirkocak

The translation support is now fully implemented with a complete localization framework. We have translations for Chinese, French, Finnish, Arabic and more, plus a language dropdown in the GUI for...

Hi there, this is works-as-intended. The generated world will not match the existing one. However, the next release which will come soon has a great terrain implementation. :)

Wow - thank you for your great feedback and documentation of your work! I love this idea, and I've been thinking about large region generation for quite a long time...

The current code now got completely rid of API keys. So I hope this won't be an issue anymore in the upcoming release! :) > This may also pave the...

Closing as duplicate to https://github.com/louis-e/arnis/issues/148. Tracking progress there

Closing as 'duplicate' to https://github.com/louis-e/arnis/issues/488 for now - large area generation will be improved in the next release and will be an ongoing topic :)

My bbox code was a mess hahha! It doesn't run in GUI mode yet, but I'll take care of that and merge it!

Alright, it's 3:30am now - let me know if this looks good to you or if I messed something up in your code! :D