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Physics for three. Game engine

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Hey, do you have any plans to add this two physics?

The lib uses a custom build directly from Bullet 3.1.7 last version? Could you share the build script and code adaptations needed? Awesome lib and demo visuals btw!

hello, Do you plan to add the softBody demos? just like virtual clothes

Create some objects that make use of InstancedMesh ``` let test = [] for(let i=0; i < 100; i++) { test.push(phy.add( { type: 'cylinder', size:[1,1], instance:'someObj', mesh:aMesh, pos:[0,i,0]} )) }...

Is there an example template project that demonstrates importing phy and using it in another project? Using rollup or vite

Hello, your work is amazing. But I was wondering how to use it for example on the server, is it very linked with ThreeJS, maybe have a headless option? So...

phy.add({ type:'contact', b1:obj1.name, b2:'obj2.name, callback: someCallback }) In Havok someCallback is called for all collisions involving obj1, not just those involving obj2 but arg.hit is always false. Phsyx works as...

DeepMind bought the company behind MuJoCo a while ago and open sourced it. It's a *very* robust engine with a huge ecosystem around it. It's a general-purpose engine, but it's...

Since Jolt now has soft body support, it'd be neat if Phy had support too: * https://github.com/jrouwe/JoltPhysics/issues/390#issuecomment-1663714033 There are some caveats to the current implementation though - e.g. soft bodies...