Triggers and Sensors?
Apologizes in advance for repeating myself, I'm just really looking forward to answer.
I'm continuing off of this issue here: https://github.com/lo-th/Oimo.js/issues/61
Thanks you for response. However, I fail to see how this answer my second part of my question: having the bodies behave like a trigger.
Is there a way, in that example, to have one of the spheres turn to the green material while passing through their box, respectively?
Imagine in a first person shooter the player walks through a doorway to go into a room full of monsters that spawn upon entering. In that door way as the player collided with a box trigger there was no actual collision but instead a callback/event for me to start spawning monsters. Make sense?
Is there a behavior like this available?
Apparently I came up with a solution that seems to work at least for the time being. I added a flag 'isTrigger' to the RigidBody and modified World.js at line 530 adding another condition:
if(( b1.isDynamic && !b1.sleeping || b2.isDynamic && !b2.sleeping ) && (!b1.isTrigger && !b2.isTrigger) ) contact.updateManifold();
By doing so the body doesn't physically react to collisions, but still trigger contacts.
@lo-th Do you think it could affect your code elsewhere?