Font Support in draw2dgl
I want to begin by saying I don't have a lot of experience in graphics. I've only ever worked with software graphics.
What's needed to get font support in draw2dgl? I tried copying the draw2dimg functions to draw2dgl/gc.go (and copied over text.go) with about 4 extra lines of changes and it seems to work gloriously. Is this the best method of drawing text?
Even if there's a better way to do it, software rendering seems better than a panic anyways. I could submit these changes as a PR if needed.
I've forked the repository and committed the changes there for now: https://github.com/redstarcoder/draw2d/commit/e88d8e42c87512929932eb2e43b3f98ef9b9d24c
Sure there's better way. But I agree it's better than a panic you're right.
-- Laurent.
On 15 October 2016 at 16:49, redstarcoder [email protected] wrote:
I've forked the repository and committed the changes there for now: redstarcoder@e88d8e4 https://github.com/redstarcoder/draw2d/commit/e88d8e42c87512929932eb2e43b3f98ef9b9d24c
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