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an unity mmo demo, base on ecs(game play), xlua(ui)

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![image](https://user-images.githubusercontent.com/8043374/120163473-203ab500-c22c-11eb-9259-cacb011ee303.png) net manager read empty! 大佬,你服务器是64位还是32位,我用的ubuntu 64位虚拟机,电脑pc win10 64 , 报了个包尺寸不对,断线处理,不忙的时候,给指条路呗~~谢啦

![image](https://user-images.githubusercontent.com/34764686/89124509-211a9180-d50a-11ea-9591-ec4767e28fbf.png) 启动日志

刚接触ECS这块,配置服务器跑了下,有点不太流畅,观摩了大佬的代码,发现ECS的好像都是丢出来外面处理渲染的混合的方式,想知道有没有Animator跟Particle也在ECS里面处理的方案,比如AnimationInstancing这种处理方式可行不

Could not create asset from Assets/AssetBundleRes/scene/base_world/base_world_2001/ReflectionProbe-0.exr: Cube texture could not be created. Only Power of Two textures can be cubemaps.

本项目为 lua 实现的 FlowCanvas,BehaviourTree,StateMachine 集合,支持此三大类的相互嵌套。可以在 unity 的 FlowCanvas+NodeCanvas插件编辑后导出 lua 脚本直接在本项目使用,当然需要用到本项目提供的导出脚本。尽管项目名叫 blueprint(参考UE的蓝图 blueprint)