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create Audio Skew documentation

Open markwkidd opened this issue 6 years ago • 1 comments

This might be added to an existing doc, or could be its own.

User docs:

  • Explain that audio skew is one of the the libretro technologies that allows emulator cores to recreate gameplay across very different hardware
  • Specifically audio skew....
  • Use Robocop as an example -- with audio recordings -- and explain the emulation quality compromises that come with and without the audio skew
  • RetroArch's design philosophy is to encourage smooth entry into the emulation and therefore RA uses a relatively high default audio skew threshold of 0.05, etc.

Developer docs:

  • Perhaps stub out an addition to the Dynamic Rate Control doc and expand the scope to also include audio skew?

markwkidd avatar Apr 07 '19 16:04 markwkidd

Per radius (edited):

  • With the default RetoArch audio skew, a person who has never played RoboCop using a modern display will get incorrect speed and incorrect music pitch, but also smooth scrolling with no judder.
  • With an Audio Skew of 0.033333334 the user will get correct speed and correct pitch but will experience display judder.

markwkidd avatar Apr 07 '19 16:04 markwkidd