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create Audio Skew documentation
This might be added to an existing doc, or could be its own.
User docs:
- Explain that audio skew is one of the the libretro technologies that allows emulator cores to recreate gameplay across very different hardware
- Specifically audio skew....
- Use Robocop as an example -- with audio recordings -- and explain the emulation quality compromises that come with and without the audio skew
- RetroArch's design philosophy is to encourage smooth entry into the emulation and therefore RA uses a relatively high default audio skew threshold of 0.05, etc.
Developer docs:
- Perhaps stub out an addition to the Dynamic Rate Control doc and expand the scope to also include audio skew?
Per radius (edited):
- With the default RetoArch audio skew, a person who has never played RoboCop using a modern display will get incorrect speed and incorrect music pitch, but also smooth scrolling with no judder.
- With an Audio Skew of
0.033333334the user will get correct speed and correct pitch but will experience display judder.