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ePSXe

Open Mickevincent opened this issue 9 years ago • 6 comments

Just one question Hyllian, is "super-4xbr-3d-6p-smoother" possible to get for ePSXe?

Mickevincent avatar May 31 '16 18:05 Mickevincent

What are you referring to?

On Tue, May 31, 2016 at 3:52 PM, Mickevincent [email protected] wrote:

Just one question Hyllian, is this possible to get for ePSXe?

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Hyllian avatar May 31 '16 19:05 Hyllian

Ok.

No it isn't possible, because ePSXe doesn't support multipass shaders.

Anyway, in the near future the Mednafen-Bettle core will have hard-acceleration, which will put it probably ahead of ePSXe in IQ and compatibility.

On Tue, May 31, 2016 at 4:02 PM, Sérgio Barbosa [email protected] wrote:

What are you referring to?

On Tue, May 31, 2016 at 3:52 PM, Mickevincent [email protected] wrote:

Just one question Hyllian, is this possible to get for ePSXe?

— You are receiving this because you are subscribed to this thread. Reply to this email directly, view it on GitHub https://github.com/libretro/common-shaders/issues/76, or mute the thread https://github.com/notifications/unsubscribe/AAyZbM7Wm0C2CSiP4z1mq-bzdwnhtymOks5qHINogaJpZM4Iq145 .

Hyllian avatar May 31 '16 19:05 Hyllian

Ah, alright, thanx!

Mickevincent avatar May 31 '16 19:05 Mickevincent

Hyllian - actually, the GL renderer is in the Mednafen PSX core right now.

inactive123 avatar May 31 '16 19:05 inactive123

Ok. But, is it still buggy? (I didn't test it lately.)

On Tue, May 31, 2016 at 4:12 PM, Twinaphex [email protected] wrote:

Hyllian - actually, the GL renderer is in the Mednafen PSX core right now.

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Hyllian avatar May 31 '16 19:05 Hyllian

Yes, it's not finished but it's a lot better than what it was before.

And it can also still be slow in some places but optimization is supposed to be done later.

It might already be good enough for you to try to base some tests around it, you could maybe advise simias on things like texture filtering with xBRz or something similar.

inactive123 avatar May 31 '16 19:05 inactive123