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[Feature request] Reading Thumbnails from Zip archives

Open Psycho-A opened this issue 5 years ago • 5 comments

It would be really nice to have just one zip archive per one system instead of thousand files in thumbnails/ folder. When game is selected, the program would seek inside of platform's archive and extract and show desired thumbnail set.

Psycho-A avatar Dec 16 '20 07:12 Psycho-A

It can be partly linked with #12141

Retroarch has way too much file, on the fly zip reading would be nice

andiandi13 avatar Apr 03 '21 03:04 andiandi13

FYI Mame works with thumbnails in zips. The zip name needs to be the folder name, e.g., flyers.zip. Of course there will be no compression, in fact I make the zip with "store" or compression 0, which makes it faster extracting. It's very nice not to have 20k+ small files. EDIT: I just checked my thumbnails folder, combined it's 141k small files. For Mame it's 13 files (with 165k in the zips).

Gravityzwell avatar Jan 25 '22 20:01 Gravityzwell

Yep. Monolithic big files are so much better in terms of disk usage efficiency too. Thousands of tiny files have huge overhead - in terms of block size on disks and network overhead when transferring over networks. Slows everything to a crawl for a what is actually only a few hundred megabytes of data!

neakmenter avatar May 24 '23 12:05 neakmenter

Really hoping that this get implemented at some point. Currently transferring about 60000 tiny png files over my network. SO SLOW, and what a waste of minimum block sizes... the on-disk size is huge for what is actually only a couple of gig. :)

neakmenter avatar Dec 06 '23 17:12 neakmenter

And again... still a desperately needed feature - I wish I could code - and I wish I had the time to learn!

neakmenter avatar Sep 26 '24 12:09 neakmenter