Christopher Lees

Results 530 comments of Christopher Lees

Have picked out the fixes to the format parser, through piped brake type and the renderer tweaks and rebased this back onto the head of master. Probably going to end...

![msts03](https://user-images.githubusercontent.com/7688245/133888532-8b100cd3-08bc-4646-be39-305e3b001109.jpg) Took a little more bashing, but we can now load a MSTS consist into the main game. Nothing really works (yet), so no physics, controls etc. but if nothing...

A little more work done. Cabviews now load, but need a lot of components integrating. Camera restriction also appears to be broken. If wheelspin is disabled, we can actually move...

Animation changes really want pulling to master when completed & working- This is a common method of doing things. Haven't tested performance yet, perhaps this would be better in shader...

API changes pulled out and merged into master, just to try and keep things in better sync.

This branch will now load the new hierarchy objects. All complex parts appear to be where they should in a static object, which is encouraging..... However, it doesn't get them...

https://github.com/leezer3/OpenBVE/commit/7e74a9f031538faef661bcf1f7f21df20b3d4f21 https://github.com/leezer3/OpenBVE/commit/58a1af85ee71b4036fb0a24c564037194352a6f9 Should fix this for the default Inverse model. Need to test the Linear model a little, but this isn't a user visible option, so lower priority.

Will look into that next week. Interestingly, it's a C# based plugin I haven't come across before: https://github.com/tiennotg/FrTrainSys

The documentation and the program are I think somewhat interwoven, and we can't really discuss the implications of re-licencing one without the other. The forking guidelines are another thing that...

My opinion? I've been around since before BVE was introduced, and developing in one way or another for the whole if it's life. Unfortunately, copyright tends to get used as...