kosmos
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Per world caching?
This could save a lot of hassle and time in the actual processing of code.
Instead of globally caching user<->uuid we'd cache it per world? It would only be used for things such as bans mutes and white lists..?
Which type of server would need it though? Proxy or Server?
And yeah it sounds like a good idea if Server cluster is the one that uses it.
No need for a server, literally if a player joins a world cache their name, UUID, IP and whatever else.
Like cache it in the world folder
Yeah that works.