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Per world caching?

Open SilverCory opened this issue 9 years ago • 3 comments

This could save a lot of hassle and time in the actual processing of code.

Instead of globally caching user<->uuid we'd cache it per world? It would only be used for things such as bans mutes and white lists..?

SilverCory avatar Dec 08 '16 01:12 SilverCory

Which type of server would need it though? Proxy or Server?

And yeah it sounds like a good idea if Server cluster is the one that uses it.

viet avatar Dec 15 '16 04:12 viet

No need for a server, literally if a player joins a world cache their name, UUID, IP and whatever else.

Like cache it in the world folder

SilverCory avatar Dec 19 '16 02:12 SilverCory

Yeah that works.

viet avatar Dec 20 '16 12:12 viet