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Custom Ore Generation mod for Minecraft, originally by JRoush

Results 27 CustomOreGen issues
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`World` -> `IWorld` was the last piece. The worldgen being threaded meant that by trying to read/write to ServerWorld instead of the pseudo worldgen abstract region, it was locking up,...

Ah christ, I'm going to need to do it again myself aren't I.

Issue: Certain mods are not being detected by customoregen. For me, the mods of interest are nuclearcraft and mekanism. Solution: I was able to get them detected by changing the...

Hey! I think I've found a problem with this mod and JER. I wanted to share this item and see if you guys could propose a fix. https://github.com/way2muchnoise/JustEnoughResources/issues/310

The file modules/default/BiomesOPlenty checks whether BoP is installed with the following line 15: > \ This is incorrect, and the BoP module will not be available or functional in-game. This...

I am working in my first COG-enabled world, in 1.7.10 because that's where most of my mods stopped updating. Despite having most of the options set to producing veins, all...

The water table, mantle, and igneous dikes options do not appear to actually generate in the world.

### I have a problem with your mod and Gregtech Community Edition on 1.12.2, it seems to stop the server from generating and loading existing worlds! What I've tried: -...

When generating a new world, the BiomesOPlenty Ore generation setting doesn't show up. Fix: went into configs and changed CAPITOLS. Ex. IfModInstalled name="BiomesOPlenty" TO IfModInstalled name="biomesoplenty" Fixed the cascading worldgen...

Getting: customoregen loaded a new chunk [-11, 41] in dimension 0 (overworld) while populating chunk [-10, 43], causing cascading worldgen lag. in MC 1.12.2 Should be easily fixable through: http://www.minecraftforge.net/forum/topic/60721-1121-how-would-i-prevent-cascading-worldgen-lag-during-worldgen/