Baritone Auto Walk is enabled when I have it disabled
Describe the bug
Baritone seems to glitch out and always route me to x=73 and then a random y coordinate, even though I have AutoWalk disabled. To Reproduce
Log onto a server and set a waypoint for baritone then log out without cancelling it. Also enable AutoWalk and disable it beforehand. Then go to a single player world and use baritone. It will wig out and start directing you to random coordinates, and if you log onto a server again, it will do the same thing even with AutoWalk turned off.
I'm using the latest forge, OptiFine, and lambda client, Minecraft 1.12.2. I had to switch to Impact because this bug made the game unplayable.
Does this still occur if, when it is trying to take you in random directions you type #stop? Also, when you've joined a new world can you tell me the result of #proc
Results from #proc: [Baritone] Class: baritone.ek [Baritone] Priority: -1.000000 [Baritone] Temporary: false [Baritone] Display name: Custom Goal GoalXZ{x=282,z=-168} [Baritone] Last command: SET_GOAL_AND_PATH GoalXZ{x=282,z=-168}
Every time I type #stop it just starts on it's own again to other random coordinates It says it was a command, but I literally typed nothing in at all.
Also here is my lamba folder, because the bug goes away when I completely reset the config: lambda-config-with-broken-baritone-1.12.2.zip
do you have antiafk enabled? or any other module that can create baritone tasks?