SceneKitOffscreenRendering
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Using SCNRenderer to render a scene offscreen to a texture that's then displayed in another scene
Is there a way to get reflections and shadows working in an offscreen render? I have tried adding a `SCNFloor` node with reflective properties. While both shadows and reflections show...
Is it also possible to render a scene offscreen with the same shading?
I've been trying to figure this out. I've done it with opengl. But I have an orthographic projection which has a 2D drawing on it. As the 2D drawing changes,...