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SceneKit mesh deformed by a Metal compute shader

Results 1 SceneKitMetalDeformableMesh issues
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I met this error when I run the project. Cannot invoke initializer for type 'SCNGeometrySource' with an argument list of type '(buffer: MTLBuffer, vertexFormat: MTLVertexFormat, semantic: SCNGeometrySource.Semantic, vertexCount: Int, dataOffset:...