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Memory Leak ! release world in nodejs

Open shadow0162 opened this issue 10 years ago • 2 comments

I made an online game by using box2d.js on server side. one vs battle is a new box2d world. While battle end, I release b2d world by destory.

b2d.destroy(this.world);

But the memory still increase by 40M(almost 150+ b2body). what the best way to release the memory of box2d world and all bodies?

shadow0162 avatar Feb 25 '16 03:02 shadow0162

The guaranteed way is to put box2d.js itself and your code inside a function. Then when that function exits, only things you keep holding on to are reachable by the JS engine, and it will eventually GC all the rest.

kripken avatar Feb 25 '16 06:02 kripken

thanks, I will try it

shadow0162 avatar Feb 25 '16 06:02 shadow0162