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Animation Editing Support

Open MainMemory opened this issue 8 years ago • 2 comments

Basically just take my SonAni program and do the same thing here. That way people can have a visual animation editor that's integrated into their sprite mapping editor rather than needing two separate programs with two different project formats.

MainMemory avatar Dec 26 '17 06:12 MainMemory

This could be a good way to re-add the animation feature from the first Flex.

lilggamegenius avatar Dec 26 '17 06:12 lilggamegenius

I've went and made a really quick and dirty animation editor that's compatible with the Sonic 2 Git disassembly (and Sonic 1 with some effort). My fork's here. It works pretty well, but it slows down a lot with Sonic and Tails due to the sheer number of sprites.

InvisibleUp avatar May 04 '18 06:05 InvisibleUp