Flex2
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Animation Editing Support
Basically just take my SonAni program and do the same thing here. That way people can have a visual animation editor that's integrated into their sprite mapping editor rather than needing two separate programs with two different project formats.
This could be a good way to re-add the animation feature from the first Flex.
I've went and made a really quick and dirty animation editor that's compatible with the Sonic 2 Git disassembly (and Sonic 1 with some effort). My fork's here. It works pretty well, but it slows down a lot with Sonic and Tails due to the sheer number of sprites.