Unity-UI-Rounded-Corners
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This components and shaders allows you to add rounded corners to UI elements!
I use a custom shader for background culling. Could this feature be added to this asset? https://pastebin.com/YLiAieh8
When I used corner scripts in prefabs and Instantiate prefab in built runtime occurs an error and won't work. (It always works in the editor without any errors.)
Noticed the batch call increase when using this shader. I have different UI elements with different shapes and size, is there a way to reduce the batch call
If using in a ScrollRect that uses RectMask2D for clipping, the image with rounded corners is not getting clipped.
Since version 3 implemented dynamic Material creation, we've fixed the problem of floating-point values in Material asset files changing and making for confusing source-control commits. But, now I'm seeing lots...
I used this package before and did not get this error. What do you think? Best,
This works with single Sprites but if i go and drag a sprite resulted from a sprite editor slicing operation it does not work :( I may be doing something...
Hello, I was wondering if it would be possible to add the feature to add roundness to corners unevenly, so the corner is more of an oval shape. Would this...
For the project I am working on, there are many UI elements which will have different dimensions and different radius values. There are buttons of various sizes, there are UI...
Can you please add that the shader can be applied to a mask as well and not only to the masked image?