Text engine
I know you havent touched this project in 11+ years, but after a very emotional 100% playthrough i did recently I wanted to pay tribute. I wanted to recreate the whole game engine as you did, after seeing all the challenges I was discouraged but I noticed you hadn't finished the text support. So here's a quick run at it, just for fun: https://codepen.io/nickforddesign/pen/NWRMbvJ
Id love to see this project get revived and would be glad to work on it, not sure how realistic that is but one can dream...
Wow, nice work @nickforddesign! Thanks for letting me know you were inspired!
By 100%... did you... do all the endings 😳 if so, congratulations!
One thing about the text engine I remember being a tough decision was whether to reproduce the SNES character limits, which I see you've eschewed :)
btw, in your demo, if you remove the scale(0.95) and add the following to the canvas css:
image-rendering: -moz-crisp-edges;
image-rendering: -webkit-crisp-edges;
image-rendering: pixelated;
image-rendering: crisp-edges;
You'll get nice and crisp canvas rendering! That didn't exist 11 years ago :)
I learned a lot working on this project, but you're right. It was a long time ago, and recreating a game like Chrono Trigger is quite the challenge. But having said that, if it's something you'd like to work on, I'm more than willing to give you contributor access. Or, fork it! And if you want opinions or ideas for how to move forward with it I'm always open to talking.
@kirbysayshi thank you for the tip! I will definitely give that a shot! taking on this game is more than i can handle alone right now with my job and life, but i will keep it in my mind as something i'd love to work on!
also no, i did not do all the endings, i completed 100% in the sense that speedrunners use, full mission completion, and I chose to also get 100% item completion, but the endings would be a truly painstaking task
Wow still awesome, 100% is no joke!