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A collision detection library for Lua

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So I have bullets assigned to the filter 'cross', because they penetrate through multiple enemies. However, I've noticed that the damage for the bullets is called EVERY FRAME they are...

In the readme there is an example as follows: `local playerFilter = function(item, other) if other.isCoin then return 'cross' elseif other.isWall then return 'slide' elseif other.isExit then return 'touch' elseif...

Hey! A lot of game engines have callback functions like `OnCollisionEnter` and `OnCollisionExit` that allows running some code just when a collision starts/ends. Now I realize that collision callbacks are...

The demo doesn't run on the latest version of LÖVE, due to the sound API changing. Since it's on another branch, I'm not sure how doing such a pull request...

Hey kikito, Here's a great big PR with various changes I've made in service of reducing the amount of garbage generated by Bump. Some of these changes I would expect...

There appears to be infinitely-increasing memory usage for an object falling into infinity, eventually leading to a crash as the luajit memory limit is hit, and lagging things up in...

In the game I'm working on (along with several others previously) I prefer using tile unit positions rather than pixel unit positions. Think rather than a 32x32 box for each...

I want to implement a topdown game with moving mechanics that can push player from any direction (and kill player if pushed into walls). How can I achieve that with...

Good evening, kikito I know this is issue has been closed before, but that just didn't do it - I guess. To clarify, I'm developing a very simple platformer in...

![walk_thru_door](https://cloud.githubusercontent.com/assets/10850402/19625996/a990a73e-9959-11e6-927e-f8b2f26c8395.gif) ![default](https://cloud.githubusercontent.com/assets/10850402/19626039/a837b606-995a-11e6-95ee-e76e846e5aee.png) You can see how player move through door when the only key pressed is "up". This collision-solving method is widely used in top-down 2d games. e.g. [Monaco](http://store.steampowered.com/app/113020/) I...