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A CAKeyframeAnimation subclass that lets you quickly and easily set a number of bounces, and start and end values, and creates an animation for you.

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It's not an issue, but do you guys have plans to port this code to Swift?

In Size Bounce example, I create a subview with autoResizingMask=UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth, in the animation, the subview stay the same size unexpected. what I want is it is auto resizing...

My view crash on tap but I haven't any event when I tap on the screen. --- What you've found is an Apple bug. You can easily reproduce by animating...