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Exporter messup the UVCoords

Open TokyoSU opened this issue 4 years ago • 1 comments

When exporting from blender with PRPEE, i get messup uv, it come with value like: 0.8333333 Some image to illustrate:

In PView: panda3d

In Blender: blender

Texture: object_texture

My model in pview use CLAMP and NEAREST to eliminate the uv blending, so it not come from this.

TokyoSU avatar Apr 22 '22 08:04 TokyoSU

Can you upload your model ( as .blend file) somewhere for further testing?

The code handling CLAMP and NEAREST was dropped or became broken when I started rewriting part of PRPEE to make it compatible with Blender 2.8+. Thank you for opening issue, I'll re-add the code soon.

kergalym avatar May 31 '22 16:05 kergalym