PRPEE
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Exporter messup the UVCoords
When exporting from blender with PRPEE, i get messup uv, it come with value like: 0.8333333 Some image to illustrate:
In PView:
In Blender:
Texture:
My model in pview use CLAMP and NEAREST to eliminate the uv blending, so it not come from this.
Can you upload your model ( as .blend file) somewhere for further testing?
The code handling CLAMP and NEAREST was dropped or became broken when I started rewriting part of PRPEE to make it compatible with Blender 2.8+. Thank you for opening issue, I'll re-add the code soon.