SameBoy
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Game Boy and Game Boy Color emulator written in C
This branch is [90 commits ahead](https://github.com/kemenaran/SameBoy/compare/LIJI32:master...wide_gb), [939 commits behind](https://github.com/kemenaran/SameBoy/compare/wide_gb...LIJI32:master) LIJI32:master. It is also 3 years out of date. Rebasing to bring the WideGB variant up to date with the main...
It seems resizing the viewport horizontally is broken on Windows. > I can't open Sameboy.exe, I managed to get it work only with Sameboy_debugger, and it doesn't let me enlarge...
not much else i can say other than title
I want a native Linux Version.
i hate that wideGB just saves it all in RAM, i wanna be able to save and quit pokemon and reload the game and have all the world there for...
don't port this to Windows, port it to the [libretro core](https://github.com/libretro/SameBoy) as a core option (automatically support a lot more platforms)
Currently the heuristic to detect a scene change is to use a custom perceptual hash, that tries to detect when a large portion of the image changed. Even after many...
Would it be possible to extend the widescreen mode to show more than one screen's worth both horizontally and vertically at once? Currently, resizing the window to be larger and...
Arch Linux clang version 9.0.0 (trunk) (llvm/trunk 358753) ``` clang -Werror -Wall -Wno-unknown-warning-option -Wno-multichar -Wno-int-in-bool-context -std=gnu11 -D_GNU_SOURCE -DVERSION="0.11.1" -I. -D_USE_MATH_DEFINES -Wno-deprecated-declarations -g -DGB_INTERNAL -c Core/timing.c -o build/obj/Core/timing.c.o clang -Werror -Wall...