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An example of controlling particle system from timeline.

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Update broken the [Control Track] link.

Added an override to OnGraphStop() so the particle would stop emitting when the timeline stops midplay. This is useful in my case because I'm using timelines as states, and not...

If this is not too hard, it would ease the install process, could also be added to the samples : https://docs.unity3d.com/Packages/[email protected]/manual/smpl_about.html I'll test it mean while. Thanks

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