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Simple examples of Unity shader graphs.

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Is it possible to use these in HD renderpipeline? I'm trying to port over the TV example, and it compiles but appears very dull and dim.

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Assets\Examples\CustomNode\AnimatedUV.cs(5,2): error CS0122: 'TitleAttribute' is inaccessible due to its protection level

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Got several Errors on Mac OS 10.13 after intalls all Shader Package RP render-pipe and ShaderGraph > Metal: Error creating pipeline state (Noise): Link failed: The type of fragment input...

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