ShaderGraphExamples
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Simple examples of Unity shader graphs.
Is it possible to use these in HD renderpipeline? I'm trying to port over the TV example, and it compiles but appears very dull and dim.
Assets\Examples\CustomNode\AnimatedUV.cs(5,2): error CS0122: 'TitleAttribute' is inaccessible due to its protection level
Got several Errors on Mac OS 10.13 after intalls all Shader Package RP render-pipe and ShaderGraph > Metal: Error creating pipeline state (Noise): Link failed: The type of fragment input...