pb_CSG icon indicating copy to clipboard operation
pb_CSG copied to clipboard

A C# port of CSG.js by Evan W (http://evanw.github.io/csg.js/).

Results 19 pb_CSG issues
Sort by recently updated
recently updated
newest added

Set autoreference to true, to avoid unknow definitions error. As proposed by @GDGRhinox create CHANGELOG.md.meta

Calling Node.AllPolygons will multiplicate the polygons drastically due to: `List list = polygons;` This breaks the initial data structure due to not copying the data to a new list. The...

Meta file was missing, if this package is included in a project by GitURL in Packages/manifest.json then it throws an error on every domain reload.

Hello, Karl, I'm a junior programmer from korea. I have multiple meshes with different scales. For example, I have a head model with an mm scale and an m scale....

Hi and thanks for your work :) I am working on a project for architects. I would like to use pb_CSG to insert elements (like doors, windows etc) in walls....

![1 works as expected](https://user-images.githubusercontent.com/79813551/166157719-c047aa96-ab83-4b70-ae4f-1f58a642a93e.png) ![2 rotation works as expected](https://user-images.githubusercontent.com/79813551/166157733-f2419e69-c871-4a55-95d6-647fa389b37c.png) ![3 uneqal scale and rotation doesnt work](https://user-images.githubusercontent.com/79813551/166157737-e0ae3f24-1c68-4a98-8fb9-11de80d621d6.png) ![4 warped demonstration](https://user-images.githubusercontent.com/79813551/166157743-f85b96f1-e396-467e-ae6d-b67b3bf0491f.png) worth mentioning that the mesh returns and cuts as expected with...

Is this repository still being updated. I downloaded the example in 2019.4 but the namespace 'Parabox.CSG' was missing. Also package did not download from git from the manager if that...

I naively assumed that boolean operations would be easy to implement in unity, seeing how efficient they are in Blender, so I stupidly designed this whole concept around their use....

![image](https://i.imgur.com/vtqMQ6y.png) Note : The resulting intersection mesh has been moved to the right for better viability

When I intersect a standard cube and a standard sphere there is an artifact in the corner: ![image](https://user-images.githubusercontent.com/1568303/72539331-6f728680-387f-11ea-9952-b4cae368c0b1.png) It doesn't matter if I move the objects. The problem also appears...