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Map editor for ultima online

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https://github.com/kaczy93/centredsharp/blob/e4563d5ca50254f4358a391c9ca17a46ae73adb3/Server/Map/Landscape.cs#L101C32-L101C32 When the directory doesn't exist it will crash with a DirectoryNotFoundException > Map file not found, do you want to create it? [y/n] > y > System.IO.DirectoryNotFoundException: Could not...

Implemented new Altitude Gradient Tool: ![im2ge](https://github.com/user-attachments/assets/ea7bab1f-4891-44cb-a1f4-8383e968830c) ![imag1e](https://github.com/user-attachments/assets/e8c09581-cb8d-45db-a3c9-eec4d080b0d3)

Added in Tile Windows a filter to exclude static tiles read from external json file. Default galleons pieces

I am having trouble actually loading the map.. or tiles... and when i poke around to figure it out... it crashes... ![Image](https://github.com/user-attachments/assets/ddf10ed1-ec35-4e96-9d87-aee7ebeb035c) server is running.... image of crash is above......

There seems to be an issue with loading client files. Here you can see the centredsharp editor showing town of Cove in unaltered ML client files (5.0.9.1 Patch 31) ![Screenshot...

Experimental Large Scale Operation to generate coast lines. The algorithm is currently not configurable to accept multiple lands tiles, and won't work in some edge cases (mostly single water tiles...