UnityFSMCodeGenerator icon indicating copy to clipboard operation
UnityFSMCodeGenerator copied to clipboard

Better error handling in UI

Open justonia opened this issue 7 years ago • 0 comments

If you refactor interfaces in your code the visual FSM actions will not be in a valid state. The PlayMakerCodeGenerator script should show these errors so you can go fix them. Compilation will currently break and log a meaningful error, which is good, but visual errors in the inspector are better.

justonia avatar Mar 01 '18 18:03 justonia