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System headers for interfacing WebGPU from C programs compiled via Emscripten to WebAssembly

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With wasm tail calls landing around the same time, if not earlier, than webgpu, does this mean we'll no longer need need asyncify? We can use co_await and co_yield instead...

It seems the function implementation for `wgpu_is_valid_object` only checks to see if the handle is valid and whether the handle has been registered to the object table but not whether...

Hi, Chrome does support offscreen canvas with GPU, therefore how can I make this work with emscripten and your library? Without the ` -sPROXY_TO_PTHREAD` flag on, everything runs fine, however...

Hi! Any way to get more instructions about directly targeting Dawn? I have been trying to compile Dawn using cmake with little success. Do you have a sample project around...

Sorry if it's a stupid question, but I could not figure out how/if this project is related to emscripten's builtin support for WebGPU. It looks to me that it's a...

# Introduction I'm trying to compile the samples in this repository in Ubuntu 22 using wsl 2. But when I try to compile I got several errors, the output is...

Safari WebGPU crashes: `GPUComputePassEncoder.setBindGroup` called with wrong dynamic offsets overload/type (`Uint32Array` required) ## Environment * App: C++/Wasm (Emscripten) + WebGPU * Browser: * ✅ Chrome: works * ❌ Safari: fails...