Update Vuforia Android instructions
Description
The README file was updated to include instructions for integrating Vuforia Android. Key changes involve creating a new directory, modifying specific gradle files, and handling dependencies in the Unity project. Post-export steps are provided, ensuring proper integration after each Unity project export. This PR will likely solve the following issue https://github.com/juicycleff/flutter-unity-view-widget/issues/689,
Type of Change
- [ ] โจ New feature (non-breaking change which adds functionality)
- [ ] ๐ ๏ธ Bug fix (non-breaking change which fixes an issue)
- [ ] โ Breaking change (fix or feature that would cause existing functionality to change)
- [ ] ๐งน Code refactor
- [ ] โ Build configuration change
- [x] ๐ Documentation
- [ ] ๐๏ธ Chore
Thanks for the contribution, the Vuforia instructions were indeed outdated and broken.
I will try to make a build following these instructions soon.
These Vuforia docs might also be useful to link, in case this breaks again in the future. https://library.vuforia.com/unity-extension/using-vuforia-engine-unity-library-uaal#ios-specific-steps They aren't an exact match to this pugin, but should get people on the right track.
[Update} Sorry for the delay in 'soon', I'm still planning to test this but stuff got in the way.
@rajivaPavan
I just did a test on android using Unity 2022.3.20 and Vuforia 10.21, and I believe your instructions might be redundant.
I decided to follow the vuforia instructions that only mention using flatDir, which this plugin already uses. So I did not make any changes at all.
An image target from the example database worked on the first try. Indeed I did not need to make any gradle changes after the standard unity export.
Since the instructions mention 2021.3, I assume this isn't limited to only the very latest versions.