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Support multiple collisions per vertex for a soft body

Open jrouwe opened this issue 2 years ago • 0 comments

See discussion at #936

Right now, there is a limit of a single colliding body per soft body vertex. If the closest body happens to be a sensor this effectively disables the collision with the world and causes artifacts.

We want to be able to track multiple collisions per vertex and we want to be able to report those contacts to client code.

jrouwe avatar Mar 27 '24 21:03 jrouwe