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This is a KSP mod that will extend the physics range

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Hello when i enable the mod , my camera deletes everything in front even when i move I hope you understand and respond thank you

In the KSP.log file, I noticed this "NullReferenceException: Object reference not set to an instance of an object PQS.Mod_OnVertexBuild (PQS+VertexBuildData data) (at :0) PQS.BuildQuad (PQ quad) (at :0) PQ.Build ()...

I was attempting to visit a probe on the Mun with a manned craft, but the second I enter my set physics range (30km) the probe begins to fall through...

i've never met this issue without PRE. its been ruining a lot of my missions recently too so, when PRE loads a vehicle (even debris) there's a small chance that...

The KSP Community Fixes mod detects a of memory leak in PRE that is easily fixable: ``` [KSPCF:MemoryLeaks] A destroyed PhysicsRangeExtender:PhysicsRangeExtender instance is owning a onVesselSituationChange GameEvents callback. No action...

every single rocket i have tried to launch with this mod just snaps in half, usually around the 35km mark. autostrut did not help and rigid attachment just made it...

I was doing another Mun mission with stock Planets. When my orbiter was on a low orbit(30ish km) and close to the landed spacecraft, PRE notified 'Extending Terrain, Focusing Landed...

I have recently installed BDA Runway and the PRE for it, BDA works just fine, however when I try to restart the flight , one of the planes either teleports...

So I've noticed that a vessel that is either in orbit or sub-orbital, and passes over something on the ground, it renders the vessel that is on the ground as...

Vessels rapidly switch back and forth (1-3 times per second) and don't stop. Also, When midair, same thing occurs, but aircraft disintegrate upon stopping PRE.