jonmdev
jonmdev
### Description Currently, whenever a Border is resized in iOS it lags behind other elements by a large margin creating strange visual overlaps and effects. This is likely the same...
I am attempting to run Three-Inspect in a plain ThreeJS project (plain javascript). Whether I try to load this by import map (eg. using LiveServer add-on in Visual Studio Code)...
### Use case description Android is to my knowledge the only major operating system which in 2024 still does not support video playback of transparent (alpha) video. ExoPlayer is the...
Based on the minimal documentation we have, if I want to create a TriMesh floor made of a single triangle, this should I think look like this: ``` let triMeshVerts...
Thanks first of all @bijington & @jfversluis for creating and sharing the great project. It has saved me some great time and it is very clean and easy to use....
There is a problem with the WebView in iOS/MacCatalyst where one must define parameters only on initialization for the ability to play media inline (ie. not go full screen every...
I am continuing to need to rely on this package to help me inspect my plain JS Three-JS projects. As noted in the prior thread with 0.5.0 it now works...
### Description Maui provides very poor Layout performance on iOS during translations (eg. custom animations, scrolling, or collection view type systems), and I believe I have now found the cause....
### Proposed topic or title Using ClientWebSocket to manage client web socket connections ### Location in table of contents. https://learn.microsoft.com/en-us/dotnet/fundamentals/networking/websockets ### Reason for the article ## Problem As discussed [here](https://github.com/dotnet/runtime/issues/108695#issuecomment-2402049187),...
Basic Bandit example in Documentation does not work - gives error of unclear significance. Solution?
If you make a project as per: https://hexdocs.pm/plug/readme.html https://hexdocs.pm/bandit/Bandit.html You can get: ``` #==================== #PLUG MODULE FOR BANDIT #==================== defmodule MyPlug do import Plug.Conn def init(options) do # initialize options...