Unity.GPUAnimation
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Simple but very fast GPU vertex shader based animation system for Unity.Entities
In **ConvertToGPUCharacter.cs**, there is a function: **AddCharacterComponents()**, which contains these lines: ** `//@TODO: Need to expose a public API var method = typeof(RenderMesh).Assembly.GetType("Unity.Rendering.MeshRendererConversion", true).GetMethod("Convert", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.Public); /method.Invoke(null,...
"The conversion pipeline currently creates an entity with transform hierarchy components for each bone in the hierarchy below the character. In this case none of it is used and it...
Changes to allow models with multiple materials to be handled.
Updated package & Example project to Unity 2019.3.0f3, URP 7.16 and Entities 0.5.1-preview11. Added the DepthOnly pass to the shader.
Currently running some tests for a mixed media application. Will continue to dig into it, but it would be great to have this support HDRP.