jzbuilder
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javascript doom map editor
https://github.com/jmickle66666666/jzbuilder/blob/master/src/main.ts Rendering is kind of a mess currently! the current 2d and 3d modes are really hardcoded, and could be generalised much better to support different viewing modes (such as...
 "Here I'm unable to split this line, because the selector only snaps to grid points"
When texture support is implemented, texture editing in 3d mode When sector modification is implemented, sector height changing
I think as long as the sector gets removed from the mapData list, and each line correctly clears it's edge link, it should all be ok
Add support for different styles of snapping, for instance a polar coordinate system, or rotated grid
Interface for storing and retrieving wad files from [indexeddb](https://developer.mozilla.org/en-US/docs/Web/API/IndexedDB_API) I've done some tests and it would work perfectly for storing users' wads (such as IWADs or texture resources) between sessions....
Create a UI for loading wad resources (such as IWADs or texture wads). This involved an icon, and a generated list of loaded wads, with a field to load wads...
A UI needs to be built for browsing and selecting textures. This can be built independently of the actual interaction with the map and tool as a whole. I was...
This is mostly complete but is still producing broken maps in a lot of circumstances.