Fixed issues 3 and 4
#3: ParentRig was removed in the previous commit, replaced reference in "CharacterControllerLogic.cs" with transform. #4: The UnityEditor namespace isn't included in builds, which is causing the problem. You can move "ThirdPersonCameraEditor.cs" to a new folder called "Editor" (Unity arbitrarily excludes this folder from builds), and wrap the editor debug code in ThirdPersonCamera.cs in "#if UNITY_EDITOR" and "#endif" preprocessor statements to exclude them from builds.
Hey John! As a side note, I'm still planning on modularizing this project and giving you those asset store images i was talking about a few months back (sorry it's been so long!). I'll try to get it done in the next couple days :)