UnityThirdPersonTutorial
UnityThirdPersonTutorial copied to clipboard
possible for making the camera to follow a scripted moving object
For example, there is a turn base moving object along a trail or a equation from point A and curve to the point B. Where do i start when the object is given from the gameobject?
I'm not sure what you're asking for :( could you give an example or show a diagram?
I realize this was long long ago. I know what he means because I'm trying to figure out the same thing. We're wondering how you would adapt the camera script to follow something that isn't a character controller or perhaps even doesn't use physics to move.