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Sample project showing third person camera behavior and Mecanim animations

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How do I fix this? Assets/Scripts/ThirdPersonCamera.cs(24,7): error CS0246: The type or namespace name `UnityEditor' could not be found. Are you missing a using directive or an assembly reference? and Assets/Scripts/ThirdPersonCameraEditor.cs(3,7):...

- https://www.youtube.com/watch?v=EggUxC5_lGE - https://www.youtube.com/watch?v=NKIZCPenIas - https://www.assetstore.unity3d.com/en/#!/content/36961 - https://www.assetstore.unity3d.com/en/#!/content/55468

https://www.youtube.com/watch?v=iLx5uaNIAJ0&list=PLKFvhfT4QOqlcCBKsCOnJCZ1sFpH72JXo&index=1

Try to reuse the one that I wrote before - [ ] Facial expressions - [ ] Camera movement - [ ] Animations - [ ] Text - [ ]...

For NPCs Needs patrol paths too Use Unity navmesh until I program my own? https://github.com/sploreg/goap http://gamedevelopment.tutsplus.com/tutorials/goal-oriented-action-planning-for-a-smarter-ai--cms-20793

- [ ] Minecrafting table in inventory (use supplies from spoils bag) - [ ] Jetpack - [ ] Multiplayer (needs new camera system for local and networking for remote...

- [ ] Jumping of ledges - [ ] Ladder triggers - [ ] Slip off edge and hang, climb back up, drop off - [ ] Sidle along wall...