flxSharp
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Port of the latest official Flixel version (2.55) to C# and MonoGame. Based on FliXNA by percevic.
I'd like to contribute but I guess I need to know where to start?
I noticed there is an issue with FlxTilemap supporting multiple row sprite sheets. The following code in FlxTile will fix this: int colsInGraphic = tilemap.tileGraphic.Width / (int)Width; tileGraphicSectionToDraw = new...
The quad tree is not working due to some of the fields in FlxQuadTree not being declared static! I have fixed and tested and it seems to work fine now!