Justin Gottula

Results 47 comments of Justin Gottula

Reproduced once again, this time using a git master branch (c98295eed2) build of the zfs kernel modules and userspace utilities. Exact same behavior and kernel bug manifestation. ``` # zfs...

> I'll do a more thorough audit tonight, but for now, if you like, give this patch a try. Yeah so actually I've already done a local build of zfs...

> Hey, that's great news! Once you've answered those questions, do you think you'll be able to add a test case? I've also been thinking about how I'd go about...

> Hah, this is cool, and matches your analysis I think: > > ```c > int > dataset_kstats_create(dataset_kstats_t *dk, objset_t *objset) > { > /* > * There should not...

Okay, somehow it took me about two weeks to finally actually submit a PR for the tiny patch for this issue, but I finally got around to it now.

I don't have enough gameplay experience with road vehicles to be able to confirm this bug (not that I doubt the OP; I just don't mess around with trucks and...

> That's kind of what I had in mind, a separate road type. One with a full and one with a dashed line. Annoyingly, the British two-way roads in Locomotion...

Okay now I've done an in-game test and produced a video showing the behavior your were describing, where the slower vehicle hits the brakes as it's being overtaken by the...

Wasn't aware of this bug; very interesting. I'm glad that there's already a detailed explanation of why it happens; thanks @ItsTheKais for posting the link to that thread. Incidentally, if...

On a somewhat related note, something that really bothers me is that the side of the track that the power poles appear on (left vs right) depends on the direction...