jestarray
jestarray
> do you know where the content is hosted at the moment? https://github.com/ferrilab/bitvec/blob/main/book/memory-representation.md Most likely its this?
Found the bug: v0.8.2: https://github.com/imgui-rs/imgui-rs/blob/55a76370466953d5c044afc123330d0262b50e17/imgui/src/lib.rs#L378 https://github.com/imgui-rs/imgui-rs/blob/0.9-stable/imgui/src/lib.rs#L536 https://github.com/imgui-rs/imgui-rs/blob/main/imgui/src/lib.rs#L507 Someone made it so `input_int` always called it with `.step(1)` sometime during v0.8.2 -> v0.9.0
I've found rust has some issues with visual studio debugger as well. https://github.com/rust-lang/rust/issues/108972
as said in #165 , I think its better if we remove ninja as a build generator in general? Advanced users will have custom bindings anyways but for people who...
I took this and made it work in my raylib game: https://github.com/michaelfairley/rust-imgui-opengl-renderer
https://github.com/Rover656/raylib-rs/blob/986141500cad72848b16f3e8c6f2780f74277da1/raylib-sys/build.rs#L62 Since this commit, windows builds will break without ninja being in PATH, as well as linux. It might be better if we remove `.generator("Ninja")` and not have to deal...
Oh I mispoke, so this only seems to be a problem with the 4.0+ bindings: https://github.com/deltaphc/raylib-rs/tree/4.0.0 not the current master 3.7, but its something to keep in mind
jpg is supported by raylib however it is not enabled by default and there's no configuration on exposing it atm so you will need to edit the bindings manually: https://github.com/deltaphc/raylib-rs/blob/master/raylib-sys/build.rs#L61...
maybe the flag name changed or something? @IoIxD can you check if you can load jpeg?
On that note, perhaps it should also work on save rather than file -> export? I was re-saving the file a lot of times looking for changes