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A port of three.js to C++

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![2022-05-26 13-29-00 的屏幕截图](https://user-images.githubusercontent.com/37428407/170422623-4f229c96-9289-449f-a82a-d7b91519cc60.png)

I'm having an issue trying to build on Ubuntu 20.04 Linux. I cannot build from source due to the following error(attaching image): ![Capture](https://user-images.githubusercontent.com/25781344/110211309-09bad280-7e64-11eb-80e0-f226b5e825c7.PNG) I ran both `cmake` and `make` in...

In Jetson nano, when i do "CMAKE ../ -DTHREE_HEADER_ONLY:BOOL=OFF" jetson nano say -- Could NOT find Threads (missing: Threads_FOUND) CMake Error at /usr/share/cmake-3.10/Modules/FindPackageHandleStandardArgs.cmake:137 (message): Could NOT find SDL (missing: SDL_LIBRARY...

Sorry for the strange question, but which compiler should be used to compile under windows? And what libraries are not enough there to work? Do you use G ++ or...

This is a cool project but how to make it really useful? Export a renderer to Web assembly so people can still use regular three.js and this library will work...

how can I load a .obj file?

I have fresh VS install and it won't build the code as is. Picking up recent (4167) build from [here](https://buildbot.libsdl.org/sdl-builds/sdl-visualstudio/?C=M;O=D) and `cmake ../ -G "Visual Studio 15 2017 Win64"` does...

Hi, do you know how i can use this engine also in a c# project if its possible?

I tried to compile with terminal and Xcode but it always fails in all the ways I tried