Jacob
Jacob
i tried parsing the demo file in ImHex but it's nearly hopeless. you _have_ to load the level during parsing of the file (loadstate.cpp:592; num_portals comes from the level data)...
Diving a bit deeper into what's actually being loaded, the player's callsign is `" B\0\xc0ZF\0\0\0\0\0\0\x80?"` or `204200c05a46000000000000803f` in hex. This hex sequence only appears once in the dem file and...
> > It's notably different, even when using the same compiler settings as the source, so I'm not sure 1280 is the correct expected size for the player struct. >...
> `int $3` added by #272 works on x86 only, we should use a more portable version such as [this one](https://github.com/nemequ/portable-snippets/blob/master/debug-trap/debug-trap.h) We already have [debugbreak](https://github.com/scottt/debugbreak/) in the ddbug module we...