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confused about normal rotation matrix
I am very confused about your rotation matrix to process the gt normal map
you use camera.R[0] @ [[-1,0,0][0, 1, 0][0, 0 ,-1]] @ gtnormal. I do not know where the [[-1,0,0][0, 1, 0][0, 0 ,-1]] obtained from?
Wanna know, as well.