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Buzz is a small but powerful Javascript library that allows you to easily take advantage of the new HTML5 audio element. It tries to degrade silently on non-modern browsers.

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First of all thanks for the work on this library, it's 💯 We got an issue with `setSpeed` where if we set it before the `play()` it will not work...

to adapt for new directory structure. Also followed coding conventions of original buzz. No changes in logic.

HI, I have two events. Event 1: sound must fadeIn Event 2; sound must fade Out. The problem is that if i trigger Event 2 before Event 1 the sound...

I am getting nothing when using this on Chrome(android phone). It works if I use a desktop browser. It also works perfect on firefox(android phone) if (!buzz.isSupported()) { alert("Your browser...

``` sfx[valores[0]] = new buzz.sound(valores[1], { formats: [ "ogg", "mp3", "aac", "wav" ], preload: true, autoplay: true, loop: valores[2]=="1" ? false : true, volume: valores[3] }); console.log("Colocando ended."); sfx[valores[0]].bind("ended", function...

The following results from my testing: Complete Success: My codes in Chrome on OS X 10.9.5 ( MacBookPro ) Your demo in Chrome on OS X 10.9.5 ( MacBookPro )...

Hi there, I made this little addition to the groups, maybe it can be helpful. Right now you can only play group sounds all together at the same time, so...

``` var s = new buzz.sound(filelocation); var myGroup = new buzz.group([ s ]); myGroup.load(); myGroup.togglePlay(); ``` Also, how do I find out if the sound is done playing?

There is a pretty significant delay before a sound is played in OS X safari. There is true regardless of the sound format (i've tried MP3, aiff, and wav). This...

Im building an always on web app and when I call .stop() it's still rendering the stream(im using a radio stream) no matter what I do. Is there a way...