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Stargate says it need electricity but works without power connected.

Open rainbowdesign opened this issue 7 years ago • 7 comments

Bug 1: Using channels can end up the stargates with new channels not working at all. I have seen nothing suspicious in the logs.

But 2: it says it need electricity but works without power connected.

rainbowdesign avatar Oct 21 '18 18:10 rainbowdesign

Bug 1 - i used 1 input - 4 output, 4 output - 1 input, also had 6 different channels. no such bug. Bug 2 - who cares? ))

Sijko avatar Oct 22 '18 15:10 Sijko

Bug 1 - The mod isn't designed to work with multiple I/O. Just 1 input - 1 output. This would be an enhancement. You already opened one https://github.com/javisar/ONI-Modloader-Mods/issues/65 Bug 2 - This one is a bug.

javisar avatar Oct 22 '18 17:10 javisar

Bug 1 - The mod isn't designed to work with multiple I/O. Just 1 input - 1 output. This would be an enhancement. You already opened one

You got it a little wrong i think. I mean i connected multiple to one. And one to one. Normally it works with limitations. But it happend to get corrupted after 100 turns somehow and no stargate worked at all. After reload it worked again. Not sure if its reproduce able however.

rainbowdesign avatar Oct 22 '18 21:10 rainbowdesign

That's why I ask to fill all possible data when creating a bug, to avoid confusions. https://github.com/javisar/ONI-Modloader-Mods/issues/new?template=bug_report.md

If you find a way to reproduce the problem, create a new issue please.

javisar avatar Oct 23 '18 09:10 javisar

Ok it had not messages in the logs. And i am sure the gamefiles are ok.

rainbowdesign avatar Oct 23 '18 10:10 rainbowdesign

Well the 480power need would render the stargate unusable for short and middistances guess 20 would make it universal or remove it.

rainbowdesign avatar Oct 24 '18 19:10 rainbowdesign

I've planned to rebalance the default config of the mods. You could use BuildingModifier to get rid of the power needs.

javisar avatar Oct 25 '18 06:10 javisar