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A robust JSON serialization framework that just works with support for all major Unity export platforms.

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Hi when I save my json runtime in Unity my json some king of objects has $id parameter generated and the content has a lot of objects with $ref =...

Let's say I am, for some reason, serializsing the simple "test" string but casting it into a generic object. Fullserialiser returns me: `{"$content":"test","$type":"System.String"}` Is there any way to tell the...

See: https://github.com/jacobdufault/fullserializer/commit/c03b964f581bfc03c7a6baad3643e3d272d9dedc#r56008007

Hi! I've been using the serializer with unity and firebase realtime database, but for some reason when trying to pull a json from a node, and I deserialize it: `var...

Hi - I'm no longer actively involved in C#, so if you'd like to receive commit access to this repository please reply here.

Currently we have some ScriptableObjects that are referenced by their name. This comes with some issues as names may change and also they don't have to be unique. We would...

https://github.com/jacobdufault/fullserializer/blob/c01db302f337205696585daa72e7d7baea922e44/Assets/FullSerializer/Source/fsSerializer.cs#L764 Within our project this has lead to contamination of the cyclic reference manager when deserializing and then re-serializing assets with the same Serializer. Edit: The above line not calling...

I want to build a dll to import in Unity, I create a VS project and select .NET Framework.I add the reference of UnityEngine.dll and so on. Then add my...

This is something I did a long time ago, to make date serialization faster and take less space once serialized. It's not pretty code but it works - I'll leave...

Hi, suppose that we have an Array of items what we initialize it in the constructor based on some default properties. so as default, the array size is based on...