Pokebank full and stack not adding up to 100: trigger evolve?
Description: Hello,
The new evolve feature is nice, but it is stuck with my installation. I left the stack setting to 100 by default. However, my pokebank is full and the stack currently has 86 pokemons, so I can't catch new ones to hit the 100 and unstack.
Steps to reproduce:
- Catch pokemons until your pokebank is full but the stack is not
Expected behavior: I find this dumb, why not trigger evolution when the Pokebank is full, even if the stack is not complete? Maybe with a new setting.
Additionally, if a lucky egg if already in use, why not trigger evolve?
Version: 0.6.0 released
Operating System: Win10
Leave this sentence in your issue as proof that you have read and used this template.
How about reducing then to 86? And why do you keep 164 pokemon With you?
Yeah, that's why I'll do, but I don't see the logic of allowing the stack to be stuck.
I'm keeping all of them because I want to catch 'em all :-) I want to keep one of each.
Then set max_keep_pokemon=1 (or whatever the name of that var is); sth with max_.*
I have set this var to 1 now, but I still think that the bot should not be able to get stuck like this.
I have another question: if a lucky egg if already in use, why not trigger evolve?
Well, I think its a good idea as well. Like a failsafe. If you reach the poke bank limit, trigger evolve.