jSTE0

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RetroArch has gpSP, which is newer than the standalone version, and mGBA, which is quite slow for GBA emulation, cores. Whatever you tried to run might work on those.

Try the same title with the gpSP core in RetroArch. If it crashes/hangs there too, then try it with RetroArch on a different platform (Windows/Mac/Linux). If it also crashes/hangs, that...

Unlikely, if it's consistently crashing with the same title and emulator. Emulators are not compatible with all possible titles, especially one that's not cycle-accurate like gpSP. Try it on a...

This is being discussed in https://github.com/TriForceX/MiyooCFW/discussions/337#discussioncomment-2473325. The hardware doesn't have a real-time clock so there is no "sleep mode" that consumes low enough power, keeping any part of the SoC...

On a laptop, the file `/sys/class/power_supply//status` has one of these values: ```C static const char * const POWER_SUPPLY_STATUS_TEXT[] = { [POWER_SUPPLY_STATUS_UNKNOWN] = "Unknown", [POWER_SUPPLY_STATUS_CHARGING] = "Charging", [POWER_SUPPLY_STATUS_DISCHARGING] = "Discharging", [POWER_SUPPLY_STATUS_NOT_CHARGING]...

I didn't notice any pauses either way (over the first 3 levels of Wolf3D shareware at least). Without this patch, memory consumption (as displayed in the notification bar) reached 26MB...

I see, I didn't realise the RS-90 uses zswap (I don't have one). For Miyoo, I think it's still worth hardcoding `store_files_in_memory = false` as that's the default anyway and...

@phcoder Any other objections to the PR? It works for me, increase the resolution to 320x240 and it still maintains 35fps.