SceneComposer null obj after first use.
SDK 3.2, win 7. Onboard graphic intel i3.
SceneComposer only works for me the first time it is opened. If I then close the j3o, run the game and exit game, afterwards I open the j3o again, the second time there are two viewports inside the SceneComposer tab. The second viewport upper right corner is centered in the tab window and works but the first one is still behind it and does not work.
Opening and closing the j3o after this point will result in yet another window opening inside the SceneComposer tab in the same way as reported above that is unseen in the viewport.
Some buffer is not being cleared it looks like.
Can't edit the original post since MS took over and no longer supports their own browser so have to add more details in second post. I hate M$.
Sometimes, reseting the windows will clear things up but eventually this no longer works. Once the reset stops working, I get exceptions that just say Null obj when closing the SceneComposer.
I get these kind of errors in the log,
WARNING [org.openide.filesystems.Ordering]: Not all children in Windows2/Modes/navigator/ marked with the position attribute: [SceneExplorerTopComponent.wstcref, FilterExplorerTopComponent.wstcref], but some are: [navigatorTC.wstcref]
WARNING [com.jme3.system.awt.AwtPanel]: OGL: DrawGraphics was null.